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There are 13 productsSort
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Dreams And Machines Gamemaster's Guide$45.00Dreams and Machines is a brand new tabletop roleplaying game where people come together to rebuild their world following a catastrophic war. The Dreams and Machines Gamemaster’s Guide gives you the...
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Dreams And Machines Player's Guide$45.00Dreams and Machines is a brand new RPG setting where people come together to rebuild their world following a catastrophic war. You will venture into a world of mystery and adventure, a world where ...
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Dune RPG - Atreides Dice Set$20.00Choose your side in the most famous kanly vendetta of the Imperium! Side with the noble House Atreides with this beautiful custom dice set. Stand with Duke Leto, Lady Jessica, and their son Paul in...
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Dune RPG: Gamemaster's Toolkit$34.00"The men tell strange stories of you, Paul. They say you've all the powers of the legend -- nothing can be hidden from you, that you see where others cannot see." The Imperium is a place of mystery...
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Dune RPG: Player's Journal$20.00Even as this thought flicked through her mind, she was bending to seek out the hidden message. It had to be there. The visible note contained the code phrase every Bene Gesserit not bound by a Scho...
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Star Trek Adv: Command Division Dice$19.00Engage in Star Trek Adventures roleplaying with the official Command Division roleplaying dice set.
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Star Trek Adventures - Lower Decks Campaign Guide$55.00SPACE... THE FUNNEST FRONTIER “We’re more like the cool, scrappy underdogs of the ship.” - Ensign Beckett Mariner The Star Trek: Lower Decks Campaign Guide expands upon the core Star TrekAdventures...
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Star Trek Adventures: Command Division Supplement$34.00COMMAND A STARSHIP. A HUNDRED DECISIONS A DAY, HUNDREDS OF LIVES, STAKED ON YOU MAKING EVERY ONE OF THEM RIGHT. The Command Division supplement provides Gamemasters and Players with a wealth of new...
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Star Trek Adventures: Klingon Empire Core Rulebook$54.00GLORY TO YOU AND YOUR HOUSE! “WE DO NOT FIGHT MERELY TO SPILL BLOOD, BUT TO ENRICH THE SPIRIT.” – EMPEROR KAHLESS II THE KLINGON EMPIRE core rulebook for the Star Trek Adventures roleplaying game t...
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Star Trek: Discovery (2256-2258) Campaign Guide$61.00DISCOVER YOUR DESTINY “And if there is a greater hand leading us into an uncertain future,I can only hope it guides us well.” – Michael Burnham The Star Trek: Discovery (2256-2258) Campaign Guide p...
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The Elder Scrolls: Call to Arms - Core Rules Box$44.001-2 playersAges 14+60-120 minute play time It is the time of the Dragonborn. Battle rages across the forests, plains and mountains of Skyrim as Imperials and Stormcloaks fight for supremacy. In anc...
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The Elder Scrolls: Call to Arms - Plastic Bleak Falls Barrow Delve Set$35.00This is an expansion 1-2 playersAges 14+60-120 minute play time Explore the world of Elder Scrolls, as the Dhovakin faces the undead keepers of forgotten tombs and ruins. The DRAGONBORN delves into...
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Vampire: The Masquerade 5th Ed: Chicago By Night$54.00Vampire: The Masquerade is the original and ultimate roleplaying game of personal and political horror. You are a vampire, struggling for survival, supremacy, and your own fading humanity—afraid of...
Showing 1 -13 of 13 items Previous NextAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Davis Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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