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There are 11 productsSort
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Dungeons & Dragon: Lore & Legends$50.00An illustrated guide to Dungeons & Dragons’ beloved fifth edition told through interviews, artwork, and visual ephemera from the designers, storytellers, and artists who bring it to life.Whe...
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Dungeons & Dragons - The Adventure Begins!$6.00The classic Dungeons & Dragons television show from the 1980s returns in a Little Golden Book!Journey into the magical and exciting realm of Dungeons & Dragons! This Little Golden Book intr...
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Dungeons & Dragons: Characters and Quests: A Young Adventurer's Workbook$16.00From the world's most beloved tabletop role-playing game, Dungeons & Dragons, comes an interactive workbook for imagining, creating, and capturing on paper your own epic characters and adventur...
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Dungeons & Dragons: Escape from Castle Ravenloft$16.00Welcome to the Forgotten Realms Endless Quest books, where you don’t just read a fantastic tale. You become the hero — and choose your own fate.You have entered the mist-shrouded realm of Ravenloft...
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Dungeons & Dragons: Escape the Underdark$16.00Welcome to the Forgotten Realms Endless Quest books, where you don’t just read a fantastic tale. You become the hero — and choose your own fate.You awaken in an underground cell, stripped of your a...
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Dungeons & Dragons: Into the Jungle$16.00Welcome to the Forgotten Realms Endless Quest books, where you don’t just read a fantastic tale. You become the hero — and choose your own fate.The Harpers have lost one of their own, a legendary a...
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Dungeons & Dragons: Places & Portals: A Young Adventurer's Guide$14.00Explore the geography, inhabitants, and legends of Dungeons & Dragons landscapes, from the challenges of the Forgotten Realms to spaces and places beyond, with this illustrated guide to adventu...
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Dungeons & Dragons: The Mad Mage's Academy$16.00Welcome to the Forgotten Realms Endless Quest books, where you don’t just read a fantastic tale. You become the hero — and choose your own fate.You have been tasked with stealing the spell book of ...
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Dungeons & Dragons: To Catch a Thief$16.00Welcome to the Forgotten Realms Endless Quest books, where you don’t just read a fantastic tale. You become the hero — and choose your own fate.When you tried to pick the pocket of a civilar in the...
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Dungeons & Dragons: Warriors & Weapon: A Young Adventurer's Guide$12.00This introductory guide to Dungeons & Dragons is an illustrated primer to many of the characters you can play in D&D, along with their essential weapons and adventuring tools. In this illus...
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How To Be A Fashion Designer$17.00 $10.00Design, style, and accessorize clothes with this fun guide full of practical fashion design ideas for kids! Draw and color creations, choose materials, and learn to design through drawing your own...
Showing 1 -11 of 11 items Previous NextAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Davis Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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