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There are 29 productsSort
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PathFinder 2nd Edition: Flip Mat: Enormous Forest$24.00The biggest Flip-Mats in history just got bigger! Introducing Pathfinder Flip-Mat: Enormous Forest, a brand-new amazingly giant Flip-Mat bigger than any Paizo has produced before! Measuring a titan...
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PathFinder 2nd Edition: Flip Mat: Bigger Forest$20.00Whether you're sneaking through the undergrowth to preempt a bandit ambush or hunting elusive forest creatures, Pathfinder Flip-Mat: Bigger Forest has you covered. With an area that's a whole 45% b...
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PathFinder 2nd Edition Flip Mat Classics: Falls & Rapids$14.00Whether your party is at the mercy of deadly rapids or is headed toward a plummet over a crushing waterfall, no Game Master wants to slow the action down by drawing every river bend and jagged rock...
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Pathfinder 2nd Edition: Lost Omens: Absalom Map Folio$24.00Explore the streets and scenes of the City at the Center of the World with the City of Lost Omens Poster Map Folio. Four enormous eight-panel maps combine to create by far the largest city map ever...
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Pathfinder Flip-Tiles: Dungeon Crypts Expansion Set$20.00Crypts are a staple of monster-infested dungeons, be they haunted by undead or inhabited by living foes. Flip-Tiles: Dungeon Crypts Expansion provides beautifully illustrated 6-inch by 6-inch map t...
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Starfinder Flip-Tiles: Alien Planet Ruins Expansion$20.00Don’t ruin your next trip off world! Next time your players stumble upon some timeworn ruins on an unexplored planet, they won’t have to wait while you draw every crumbling wall and collapsed struc...
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Starfinder Adventure Path #5: The Thirteenth Gate (Dead Suns 5 of 6)$21.00A Place in the Suns The heroes journey deeper into the Vast to find the Gate of Twelve Suns, an alien megastructure consisting of a dozen stars arranged in a perfect circle. However, members of the...
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Starfinder Adventure Path #4: The Ruined Clouds (Dead Suns 4 of 6)$21.00Dark Clouds Gather Still on the heels of the Devourer cult, the heroes head to a distant, uncharted star system, where they find the ruins of an ancient alien city floating in the atmosphere of a g...
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Starfinder Adventure Path #3: Splintered Worlds (Dead Suns 3 of 6)$21.00To Live and Die on Eox Tracking the Cult of the Devourer, the heroes travel to the asteroid belt called the Diaspora, but they must face space pirates and other treacherous dangers of the asteroid ...
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Starfinder Adventure Path #2: Temple of the Twelve (Dead Suns 2 of 6)$21.00Welcome to the Jungle Now members of the Starfinder Society and piloting their very own ship, the heroes head to the planet Castrovel, home of some of the best universities in the Pact Worlds, to r...
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Starfinder Adventure Path #8: Escape from the Prison Moon (Against the Aeon Throne 2 of 3)$21.00Jailhouse Rock Deputized by the interstellar police force known as the Stewards after freeing a colony from Azlanti occupation, the heroes journey to the Azlanti Star Empire to rescue their friend ...
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Starfinder Adventure Path #7: The Reach of Empire (Against the Aeon Throne 1 of 3)$21.00Guerrillas in the Mist Hired to transport supplies to a fog-shrouded world in the Vast, the heroes discover that a small military force from the Azlanti Star Empire has invaded and occupied the Pac...
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Starfinder Flip-Mat: Basic Starfield$19.00Battle Among the Stars Fill the peaceful void of space with missiles and laser strikes with Starfinder Flip-Mat: Basic Starfield! Created with a hex grid for the Starfinder Roleplaying Game's uniqu...
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Starfinder Alien Archive 3$39.00Feature Creatures The galaxy hosts a staggering array of aliens both bloodcurdling and benevolent. The pages of Starfinder Alien Archive 3 are packed with creatures designed for use with the Starfi...
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Starfinder Alien Archive 2$39.00Alien Invasion Outer space is full of alien species both benign and malevolent. Starfinder Alien Archive 2 presents a host of new creatures designed for use with the Starfinder Roleplaying Game! Fr...
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Starfinder Critical Hit Deck$10.00Do you want your critical hits to deal more than double damage? Want your arc rifle to have options beyond arcing to a new target? Think setting things on fire should be the beginning of what a fla...
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Starfinder Critical Fumble Deck$10.00FAIL BRILLIANTLY! Do you want to add a sense of danger or impending doom to attack rolls that come up woefully short in your Starfinder games? Do you want critically fumbled spells to tangle caster...
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Pathfinder Critical Fumble Deck (PF2E)$12.00Is your group's fighter paralyzed by a devious ghoul? Did the rogue become invisible? Or was an unfortunate alchemist struck down, slipping closer to death? Pass out these cards to make remembering...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Davis Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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