You are dead. You shuffled off this mortal coil, passed away, bought the farm, or any of a thousand other quaint metaphors we use to avoid staring into the face of our own mortality.
You are not dead. Something else was more important – you didn't have time to lie quiet in your grave, you had things that needed doing. And on the cusp of dissolution, at the crossroads of this world and the next, you met something that felt the same way.
Now you walk the world with living flesh and dead eyes, eyes that can't help but see the plight of the for gotten shades that huddle just beyond the light. Stalked by Reapers, devoured whole by the eaters of the dead, summoned and bound by necromancers, they are your people, and they are suffering. Pulled between your own Burden, the half-remembered humanity of the monstrous ghost to whom you are Bound, and the cosmic injustice of the Underworld, where will you stand?
This book contains:
The complete rules for playing a Sin-Eater in the Chronicles of Darkness, including systems for organizing and directing the efforts of large-scale organizations like Sin-Eater cults or organized-crime families.
Burdens, krewe Archetypes, and a host of unique powers to create your Sin-Eaters and the strange death-cults they build.
Example settings from across the globe and history, from the tumult of Washington, D.C. in the 1960s to medieval Carcassone to present-day Beijing.
A detailed look at the Underworld and its denizens, from the terrifying Kerberoi to the never-born Chthonians.
In Geist: The Sin-Eaters 2nd Edition, you play a person who died with a powerful burden on their soul. On the other side of the veil, they made a bargain with a powerful being called a geist. Now your character stands as a medium, with one foot in the world of the living and one in the world of the dead. Will you bend your efforts toward the cosmic injustice of the Underworld, that consumes all who become trapped in its inky depths? Will you turn your wrath on the necromancers, the ghost-eaters, the two-bit frauds who exploit dead and living alike for their own enrichment? Or will you use all your newfound supernatural might to accomplish what you could not in life? Geist: The Sin-Eaters 2nd Edition is published by Onyx Path Publishing. It is a core rule book that’s part of the Chronicles of Darkness line of roleplaying games.