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Sing, Muse, of Xlu the Red, of Tyakua the Stonebound, of Elbor the Unjust. Sing of the Heroines of the First Age, of the fire at the beginning of the world.
We are the Heroines! Demi-humans, monsterfolk, beastmen, whatever you call us, this is our story. We have many forms, from kistune to arachne, from centaur to harpy. We stand against terrible, vengeful gods and unstoppable cosmic forces.
This is the First Age! It is the dawn of civilization. People are just coming out of the forests and caves to create towns and agriculture. Grand armies are being assembled for the first time in history. The world is fresh, new, and exciting, and there's so much of it that has never been explored before.
Lead Armies! Take command of military units and field them against your enemies, or make a stand against entire armies yourself.
Prepare for your Quest! Heroines of the First Age contains 10 Archetypes, dozens of special powers, and more Moves than even the gods can handle. Choose from more than 20 Tragic Flaws and select a panoply of equipment fit for royalty.
Discover and Build as You Go! Collaborative worldbuilding at its best! Work together to create your very own tale! Heroines of the First Age contains everything you need to craft a unique world with your friends!
Inspirational Media: Utawarerumono, Nibelinglied, Maoyusha, Wintersun, The Epic of Gilgamesh, Monstress, Conan the Barbarian, Beowulf, Kobayashi chi no Maid Dragon, Black God's Kiss, Everyday Life with Monstergirls, The Iliad, 12 Beast, Enuma Elish, Myth, & Legend.
Heroines of the First Age isn't about uncovering ancient secrets and defeating primordial powers. In Heroines of the First Age, you are the primordial powers. You make those ancient secrets. This is the First Age, writ large, and the world is yours to make or destroy. Your actions will shape the world for eons to come.
- Modular Character Creation!
- Customize your monstrous traits!
- Powered by the Apocalypse!
- Collaborative world building!
- Wide Variety of Archetypes!
- War Moves & Large Scale Combat!
- Equipment, Upgrades, and Blessings!
- Creature Portfolios to fill out the enemy ranks!
- Power Pools to form the basis for cosmic metaphysics!
HFA is designed to be a collaborative storytelling experience. The GM guides the story and provides challenges, but will often ask the players to fill in gaps in the lore or to answer questions about how the game world works. They've got a lot on their plate, so help them out by thinking up things that will make the game more interesting for everyone. Since we're all here for entertainment, all of us have to pitch in to make the game fun and exciting for all.
Most of the rules in Heroines of the First Age are character-centric meaning they revolve around the PCs rather than the many enemies, NPCs, environments, challenges, and hazards they encounter. The GM has certain rules to follow as well, but most of them revolve around providing the right amount and kind of resistance to the advance of the PCs.
Heroines of the First Age is like a conversation. Players say what they want their PCs to do and the GM responds, usually by suggesting a particular Move or by describing the situation. The GM always finishes up their end by asking "what do you do?" to keep the game moving forward.
It's important to note that there are no "turns" in Heroines of the First Age. The enemies do not have their own actions to perform. Instead, success and failure are in the hands of the PCs. Each time a PC attempts to do something, the outcome will be one of three things: Success, Tie, or Failure. When the PCs look to the GM to see what happens next, the GM Moves. When a PC fails something, the consequences are more severe, often in the form of damage or disruption of the PCs' plans.
We have a 30-day from purchase return policy, which means you have 30 days after purchasing your item to request a return.
To be eligible for a return, your item must be in the same condition that you received it, unopened, and in its original packaging. You’ll also need the receipt or proof of purchase.
To start a return, you can contact us at firstname.lastname@example.org. If your return is accepted, we’ll send you a return shipping label, at your cost (we are unable to cover the cost of return shipping), as well as instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted.
You can always contact us for any return question at email@example.com.
Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.
Exceptions / non-returnable items
Certain types of items cannot be returned, like sealed or single trading card products, or flammable products like spray paint. Please get in touch if you have questions or concerns about your specific item.
Unfortunately, we cannot accept returns on sale items or gift cards.
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method. Please remember it can take some time for your bank or credit card company to process and post the refund too.
Unfortunately we are unable to offer in-store refunds. All in-store refunds and returns will be in the form of store credit.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !
Davis Grading Guide'
Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '''
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '''
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '''
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '''
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. ''