Numenera Core Rulebook

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    They say there have been eight worlds before ours. Eight times the people of this planet, over vast millennia, built their civilizations, reaching heights we cannot even fully imagine now. They spoke to the stars, reshaped the creatures of the world, and mastered form and essence. They built cities and machines that have since crumbled to dust, leaving only their barest remnants.

    This is the Ninth World. The people of the prior worlds are gone—scattered, disappeared, or transcended. But their works remain, in the places and devices that still contain some germ of their original function. The ignorant call these magic, but the wise know that these are our legacy. They are our future. They are the . . .


    Set a billion years in our future, Numenera is a tabletop roleplaying game about exploration and discovery. The people of the Ninth World suffer through a dark age, an era of isolation and struggle in the shadow of the ancient wonders crafted by civilizations millennia gone. But discovery awaits those brave enough to seek out the works of the prior worlds. Those who can uncover and master the numenera can unlock the powers and abilities of the ancients, and perhaps bring new light to a struggling world.

    This is the original Core Rulebook. It is fully compatible with all Numenera products. 

    With streamlined, intuitive rules, Numenera allows players to create characters in minutes and puts the emphasis back on story rather than laborious mechanics. Numenera is the latest creation of one of the biggest names in roleplaying games, award-winning designer and fan-favorite Monte Cook.

    The beautiful, 416-page Numenera PDF is extensively cross-linked for extreme ease of use.

    • Streamlined, story-based mechanics
    • The means for players to create the character they truly want to play
    • Open-ended gameplay with a strong narrative
    • A focus on mystery and the unknown, filling players with a sense of wonder
    • A complete overview of the Ninth World setting, filled with imaginative ideas, useful hooks, interesting characters, and wild locales
    • A bestiary of more than fifty creatures and characters
    • Descriptions of hundreds of technological items
    • Three chapters of game mastering advice written by one of the foremost experts on the topic
    • Four adventures to kickstart any campaign

    - $58.00

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