-
Careers at DCG
-
Dice!
Board Games
-
Magic: The Gathering
Pokémon
-
Miniatures
Warhammer
Paint
- Paint Sets
- Turbo Dork
- Citadel: Base Paint
- Citadel: Contrast Paint
- Citadel: Layer Paint
- Citadel: Dry Paint
- Citadel: Shade Paint
- Citadel: Technical Paint
- The Army Painter
- Spray Paint
Hobby Tools
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Shinobigami: Modern Ninja Battle RPG
Shinobigami: Modern Ninja Battle RPG
Regular Price $19.00Vendor: Kotodama Heavy Industries
Product Type : RPGs
Hurry! Only0units left in stock!Shinobigami: Modern Ninja Battle RPG is a role-playing game originally developed and published in Japan by legendary designer Toichiro Kawashima and gorgeously illustrated by the talented Shie Nanahara. Shinobigami is a fast one-session RPG focusing on character drama, stories of conflict and cooperation, and light tactical strategy in a dark modern "World of Shadows" setting where mysterious ninja exist and engage in inter-clan conflict in an ongoing hidden cold war.
The overall effect is a very easy-to-learn game that is equal parts story-driven RPG, German-style board game, and secret identity/role game (like Werewolf or Coup): With a few friends, you together create a dramatic story that starts and ends in the course of just a few hours (one evening). From there, you can revisit the same characters or make new characters, and create another tale set in the Ninja Cold War.
Gameplay
Shinobigami is a game for 3-7 players, with one player acting as the Game Master (GM), who prepares the scenario and helps facilitate the game. Each player creates a character from one of the six warring ninja clans and introduces them to the other players (you can find out more about Shinobigami character creation and rules at the official website). The GM then hands each player a "Secret", which is a piece of information or a true goal specific to that character. The GM introduces the antagonist characters (if any), the Prize or Goal of the mission that all of the characters share, then the game begins.
The game plays in three Cycles: Each cycle, every player has one scene where their character is the focus. That player narrates their scene and starts moving to accomplish their goals. Based on their Secret and the other characters, they might attempt to learn the other character's Secrets, to form Emotional Bonds with them, or just follow them in order to trigger a one-on-one battle.
After three cycles, there is a no-holds-barred free-for-all battle called the Climax Phase with twists and surprises as the players reveal their true alliances and hidden motives. After the dust settles from the Climax Phase, there's a brief Epilogue where we see who accomplished their goals, which relationships changed or became stronger, and who walked away with the Prize.
This three-act structure, the character types, the secrets, the strategies and twists that occur during combat by means of Shinobigami's "Velocity System" battles, and most importantly the nature of the relationships that form in the game due to the Emotional Bond rules, means that even though the game follows a tight structure, no two games of Shinobigami will ever play out the same, even with the same players. It will be a unique experience each time.
We have a 30-day from purchase return policy, which means you have 30 days after purchasing your item to request a return.
To be eligible for a return, your item must be in the same condition that you received it, unopened, and in its original packaging. You’ll also need the receipt or proof of purchase.
To start a return, you can contact us at info@daviscardsandgames.com. If your return is accepted, we’ll send you a return shipping label, at your cost (we are unable to cover the cost of return shipping), as well as instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted.
You can always contact us for any return question at info@daviscardsandgames.com.Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.Exceptions / non-returnable items
Certain types of items cannot be returned, like sealed or single trading card products, or flammable products like spray paint. Please get in touch if you have questions or concerns about your specific item.Unfortunately, we cannot accept returns on sale items or gift cards.
Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method. Please remember it can take some time for your bank or credit card company to process and post the refund too.In-Store
Unfortunately we are unable to offer in-store refunds. All in-store refunds and returns will be in the form of store credit.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Davis Grading Guide
'
Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'