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Strange New Worlds: Mission Compendium Volume 2 presents nine ready-to-play missions for Star Trek Adventures. Within this book Gamemasters will find the means to test their Starfleet officers while encountering a variety of strange new worlds and the lifeforms they contain.
- Solve the mystery of a viral plague among a population of aliens who attempted to remove the virus by constructing a mammoth artificial ring around their planet
- Explore an ancient doomsday seed vault on a barren, ice-covered world
- Investigate strange events occurring in and around a massive ancient ‘skyhook’ gathering resources from a Jupiter-like gas giant
- Determine how two separate species might have been caught together in an extinction-level event
- Visit a strange disk made of hyperdense matter and attempt to survive the wholesome and lethal diversions it offers
- Defuse a potentially violent situation on a neutral pilgrimage world
- Encounter a renegade Ferengi on a planet with a sentient living ocean
- Respond to a distress signal from a doomed Vulcan expeditionary team
- Determine why a research facility in the Cardassian demilitarized zone has suddenly fallen silent
This book requires the Star Trek Adventures core rulebook to use.
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Davis Grading Guide'
Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '''
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '''
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '''
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '''
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. ''