-
Singles
- Advanced Search for Magic, Pokémon, & Yu-Gi-Oh!
- All Pokémon Singles - In-stock
- All MTG Singles - Instock
- All Yu-Gi-Oh! Singles - In-stock
- All Digimon Singles - In-stock
Accessories
-
Dice!
-
Kids Zone
Books
- Young Learners
- Children's Books
- Black Library
- Light Novels & Manga
- D&D Books
- Star Wars Books
- Cookbooks
- Coloring & Activity
- Divination
Puzzles
-
Miniatures
Warhammer 40k
Age of Sigmar
Models & Dioramas
Paint
Hobby Tools
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Scythe: Invaders From Afar
Scythe: Invaders From Afar
Regular Price $35.00Vendor: Stonemaier Games
Product Type : Board Games
Hurry! Only0units left in stock!1-5 players
Suitable for ages 14+
Play time 115 minutesWhile empires rise and fall in Eastern Europa, the rest of the world takes notice. Two distant factions, Albion and Togawa, send emissaries to scout the land and employ their own distinct styles of conquering.
This expansion to Scythe adds 2 new factions, each with 5 miniatures, 31 custom wooden tokens, and 1 faction mat. It also includes new cardboard tokens, 2 new player mats, 6 Automa cards, and a custom plastic insert designed to fit into the expansion box or the original Scythe box. The expansion works seamlessly with any version of Scythe.
Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness.
Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.
Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.We have a 30-day from purchase return policy, which means you have 30 days after purchasing your item to request a return.
To be eligible for a return, your item must be in the same condition that you received it, unopened, and in its original packaging. You’ll also need the receipt or proof of purchase.
To start a return, you can contact us at info@daviscardsandgames.com. If your return is accepted, we’ll send you a return shipping label, at your cost (we are unable to cover the cost of return shipping), as well as instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted.
You can always contact us for any return question at info@daviscardsandgames.com.Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.Exceptions / non-returnable items
Certain types of items cannot be returned, like sealed or single trading card products, or flammable products like spray paint. Please get in touch if you have questions or concerns about your specific item.Unfortunately, we cannot accept returns on sale items or gift cards.
Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method. Please remember it can take some time for your bank or credit card company to process and post the refund too.In-Store
Unfortunately we are unable to offer in-store refunds. All in-store refunds and returns will be in the form of store credit.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Davis Grading Guide
'
Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'
-