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Superstore 3000
Regular Price $39.00Vendor: Space Cowboys
Product Type : Board Games
Hurry! Only2units left in stock!2-4 players
Suitable for ages 10+
Play time 45 minutesIn the year 2964, become a visionary mall engineer with the thrilling board game, Superstore 3000. Set against the backdrop of interstellar commerce, players race to construct the most customer-friendly and aesthetically pleasing shopping haven. Each round in Superstore 3000 is a dive into strategic decision-making, from choosing the optimal Mall Elements from the innovative Dispenser 3000 to strategically positioning attractions to draw in more visitors.
This game is not only about building but also about foreseeing customer needs and cleverly managing your resources. The Dispenser 3000 enhances the tactical depth, requiring you to think ahead as you invest in valuable tiles. With over 96 Mall Elements to choose from and dynamic setup changes, no two games are alike, ensuring that each playthrough remains exciting and full of new challenges.
Superstore 3000 is beautifully crafted with detailed components that include food courts, fashion stores, and hobby shops, each tile vividly illustrated to reflect its unique identity. The game scales impressively from 2 to 4 players, making it an excellent choice for both intimate friend gatherings and lively family game nights. Aim to satisfy your customers, outsmart your competitors, and watch your futuristic mall come to life!
This game offers not just a play experience but an engaging narrative that blends commerce, architecture, and a hint of cosmic adventure. It's perfect for anyone who loves strategy games with a creative twist. Whether you're buying your first board game or adding to a growing collection, Superstore 3000 promises endless fun and strategic depth. Join the race to build the ultimate space mall and be the envy of the galaxy!- FUTURISTIC MALL-BUILDING FUN: Compete to create the most innovative shopping mall in the galaxy. Manage resources, construct attractions, and adapt to challenges.
- DYNAMIC GAMEPLAY: Utilizes a unique Dispenser 3000 system for tile selection, adding a strategic layer to each move as you pay to access better options.
- UNIQUE MALL-BUILDING MECHANICS: Utilize a unique mall-building mechanic, combining strategy with a dash of whimsy, as you strategically place mall elements from the Dispenser 3000 to maximize customer satisfaction.
- COOPERATIVE & COMPETITIVE: Work together to build the mall, but compete to be the most successful engineer by attracting the most customers and building the most impressive attractions.
- GORGEOUS COMPONENTS & ARTWORK: Features beautifully designed components and artwork that bring the bustling malls of the future to life, enhancing the game's immersion and appeal.
Contents:
- 1 tile Dispenser
- 56 customers with 56 different designs
- 96 Mall Element tiles
- 10 Common Attraction tiles and their matching cards
- 4 Individual Attraction tiles
- 6 Individual Attraction cards
- 4 Main Entrance tiles
- 1 mini-board
- 8 additional parking slot (in 2 categories)
- 12 Starting Gold Ingots tiles
- 12 Balloon tokens (3 blue, 3 green, 3 yellow, 3 gray)
We have a 30-day from purchase return policy, which means you have 30 days after purchasing your item to request a return.
To be eligible for a return, your item must be in the same condition that you received it, unopened, and in its original packaging. You’ll also need the receipt or proof of purchase.
To start a return, you can contact us at info@daviscardsandgames.com. If your return is accepted, we’ll send you a return shipping label, at your cost (we are unable to cover the cost of return shipping), as well as instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted.
You can always contact us for any return question at info@daviscardsandgames.com.Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.Exceptions / non-returnable items
Certain types of items cannot be returned, like sealed or single trading card products, or flammable products like spray paint. Please get in touch if you have questions or concerns about your specific item.Unfortunately, we cannot accept returns on sale items or gift cards.
Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method. Please remember it can take some time for your bank or credit card company to process and post the refund too.In-Store
Unfortunately we are unable to offer in-store refunds. All in-store refunds and returns will be in the form of store credit.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Davis Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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