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topChronicles of Darkness: Dark Eras 2
Chronicles of Darkness: Dark Eras 2
Regular Price $49.00Vendor: indiepress
Product Type : RPGs
Hurry! Only1units left in stock!Rebellions swell and vampires feed. Casualties of war draw Reapers to blood-soaked battlefields. Gilded ages benefit mortals and monsters alike.
How? Why? What role do the monsters play with us —- and each other?
Dark Eras 2 explores 13 new eras scattered throughout the history of the Chronicles of Darkness. Each chapter features two to three game lines which include Vampire: The Requiem, Mage: The Awakening, Hunter: The Vigil, Changeling: The Lost, and more!
The rules in this book are compatible with second edition Chronicles of Darkness. Each terrifying time period and location is examined through the supernatural creatures that dwell there.
Unlock the past. Find out what hides in the shadows.
Inside, you’ll find:
- Historically inspired settings and story hooks
- Character-creation tips and gameplay advice
- New Tilts, Conditions, and era-appropriate rules
Dark Eras 2 includes 13 historical settings covering all the Chronicles of Darkness game lines up through Deviant:
- Hunger in the Black Land (Werewolf: The Forsaken, Promethean: The Created, & Beast: The Primordial, 1806 BCE)
- The Seven Wonders (Promethean: The Created & Changeling: The Lost, 286-226 BCE)
- Arthur's Britannia (Vampire: The Requiem, Changeling: The Lost, & Hunter: The Vigil, 400-500 CE)
- One Thousand and One Nightmares (Vampire: The Requiem & Beast: The Primordial, 832 CE)
- Empire of Gold and Dust (Hunter: The Vigil & Demon: The Descent, 1337-1347)
- Light of the Sun (Mage: The Awakening, Demon: The Descent, & Deviant: The Renegades, 1630-1640)
- Rise of the Last Imperials (Hunter: The Vigil & Mummy: The Curse, 1644-1661)
- The Scandinavian Witch Trials (Geist: The Sin-Eaters & Mummy: The Curse, 1608-1698)
- The Devil and the Deep Blue Sea (Mage: The Awakening & Geist: The Sin-Eaters, 1716-1717)
- The Reign of Terror (Vampire: The Requiem, Mummy: The Curse, & Demon: The Descent, 1793-1794)
- Mysterious Frontiers (Mage: The Awakening & Changeling: The Lost, 1874)
- The Great War (Werewolf: The Forsaken, Promethean: The Created, & Geist: The Sin-Eaters, 1914-1918)
- Fear and the Golden Promise of Tomorrow (Werewolf: The Forsaken & Deviant: The Renegades, 1938-1947)
We have a 30-day from purchase return policy, which means you have 30 days after purchasing your item to request a return.
To be eligible for a return, your item must be in the same condition that you received it, unopened, and in its original packaging. You’ll also need the receipt or proof of purchase.
To start a return, you can contact us at info@daviscardsandgames.com. If your return is accepted, we’ll send you a return shipping label, at your cost (we are unable to cover the cost of return shipping), as well as instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted.
You can always contact us for any return question at info@daviscardsandgames.com.Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.Exceptions / non-returnable items
Certain types of items cannot be returned, like sealed or single trading card products, or flammable products like spray paint. Please get in touch if you have questions or concerns about your specific item.Unfortunately, we cannot accept returns on sale items or gift cards.
Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method. Please remember it can take some time for your bank or credit card company to process and post the refund too.In-Store
Unfortunately we are unable to offer in-store refunds. All in-store refunds and returns will be in the form of store credit.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Davis Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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