2-4 players Suitable for ages 13+ Play time 30-60 minutes
You and your adventuring companions have spent all day slogging through the Dungeon, killing monsters and taking their stuff. Now you’re back in town, healed up, cleaned up, and ready to party at the Red Dragon Inn.
Drink, gamble, and roughhouse with your friends. But don’t forget to keep an eye on your Gold. If you run out, you’ll have to spend the night in the stables. Oh… and try not to get too beaten up or too drunk. If you black out, your friends will continue the party without you… after they loot your body for Gold of course!
The last conscious adventurer with Gold wins the game!
Take on the role of one of these heroic fantasy adventurers – Deirdre, Fiona, Gerki, or Zot – and enjoy an evening at the Red Dragon Inn!
Deirdre the Priestess
Deirdre uses the power of the Goddess to protect and heal her friends and to smite the wicked creatures of the deep dungeons. She’ll also smite anyone who treats her like a bimbo, even though she’s not above working her good looks get her way.
The Good: The Goddess keeps Deirdre protected from harm.
The Bad: The Goddess’s protection does not help against alcohol. Deirdre is a cheap date.
Fiona the Volatile
This brash warrior maiden is quick with a sword… or axe, or dagger, or any other sharp or pointy thing she can get her hands on.
The Good: She’s more than capable of dishing out and taking serious physical abuse, and her formidable constitution allows her to drink a lot!
The Bad: For all her strengths, she’s not very good at keeping track of her Gold.
Gerki the Sneak
Gerki’s a shifty halfling whose pockets are always full of Gold. A master of poisons, mechanisms, and stabbing people in the back, Gerki has saved the lives of his friends many, many times. Of course, if he wasn’t so darn useful they most likely would have killed him by now!
The Good: Gerki is so good at gambling that some people suspect that he might be cheating.
The Bad: Yeah, he’s cheating.
Zot the Wizard
Zot might have had a cushy job teaching magic theory at the Wizards’ College, had he not been saddled with Pooky, a psychotic, binge drinking bunny rabbit, as his familiar.
The Good: Zot is good at card tricks, and, hence, is good at gambling. His mastery of many magical spells keeps him well protected, whether he’s roughhousing, drinking, or gambling.