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Starfinder Adventure Path #9: The Rune Drive Gambit (Against the Aeon Throne 3 of 3)
The heroes must infiltrate a secluded Azlanti science facility, liberate the captive scientists forced to study an experimental starship drive, and keep the device out of their enemies' hands. They soon learn of the drive's reality-warping power firsthand, but standing in their way is the dastardly Azlanti noble who has orchestrated the entire plot!
This volume of Starfinder Adventure Path concludes the Against the Aeon Throne Adventure Path and includes:
- "The Rune Drive Gambit," a Starfinder adventure for 5th-level characters, by Larry Wilhelm.
- Advice on how you can continue your campaign past the final encounter and how the Azlanti Star Empire will be empowered should the heroes fail, by Tracy Barnett.
- A detailed exploration of the peacekeeping organization known as the Stewards, including a pair of new archetypes for Stewards agents, by Lyz Liddell.
- An archive of new creatures, from a fey creature born of a comet to an aberration that exists on multiple planes simultaneously, by Ian Eller, David N. Ross, and Larry Wilhelm.
- Statistics and deck plans for a royal Azlanti luxury vessel, by Larry Wilhelm, plus a glimpse of the home world of the Azlanti Star Empire, by Owen K.C. Stephens.
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Unfortunately we are unable to offer in-store refunds. All in-store refunds and returns will be in the form of store credit.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !
Davis Grading Guide'
Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '''
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '''
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '''
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '''
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. ''