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There are 191 productsSort
Translation missing: en.sections.collection_template.product_count
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The Ruined Empire$25.00ONCE THE LAND HELD MANY NATIONS, but recent decades have seen two great empires arise, each locked in a struggle to the death for supremacy. In the east lies the Imperial Dynasty of Azumi, the Iron...
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Tomb of Annihilation (5E)$49.00Dare to defy death in this adventure for the world’s greatest roleplaying game. The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyo...
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Vampire: The Masquerade 5th Edition - Anarch$50.00Welcome to a blood thriller on the streets of the modern nights.For centuries, the Anarch Movement enjoyed an uneasy truce with the Camarilla, but no longer. Now, the Unbound refuse to bow to the s...
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Vampire: The Masquerade 5th Edition Core Rulebook$55.00A Storytelling game of personal and political horror. You are a vampire, struggling for survival, supremacy, and your own fading humanity—afraid of what you are capable of, and fearful of the inhum...
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Vampire: The Masquerade 5th Edition Player's Guide$50.00The children of the night - what games they play! And what games can we play with them?Vampires have lurked among us since the first cities rose nameless by the Euphrates. They command mighty power...
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Van Richten’s Guide to Ravenloft (5E)$49.00FACE YOUR FEARS Unleash the horrors of Ravenloft in this campaign sourcebook for the world's greatest roleplaying game. Terror stalks the nightmare realms of Ravenloft. No one knows this better...
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Volo's Guide to Monsters (5E)$49.00Research has never been so dangerous… Explore the breadth of D&D’s monsters in this immersive 224-page volume filled with beautiful illustrations and in-depth lore. Volo’s Guide to Monsters pro...
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Waterdeep: Dragon Heist (5E)$49.00WELCOME TO WATERDEEP! A fantastic treasure trove is yours for the taking in this adventure for the world's greatest roleplaying game. Famed explorer Volothamp Geddarm needs you to complete a si...
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Waterdeep: Dungeon of the Mad Mage (5E)$49.00Explore the mega-dungeon of Undermountain in this adventure for the world’s greatest roleplaying game. In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping ...
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World War Cthulhu: London$39.00ChaosiumLondon 1941. The blackout reigns. Only the burning bombed-out buildings and raking searchlights defy the War Office order that has cast the city into darkness. The nightly rain of German bo...
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Xanathar's Guide to Everything (5E)$49.00Discover the truth about the great conflicts of the D&D multiverse in this supplement for the world's greatest roleplaying game. This tome is built on the writings of the renowned wizard from t...
Showing 181 -191 of 191 itemsAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Davis Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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