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There are 197 productsSort
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Scum & Villany Core Rulebook$34.00Scum and Villainy is a Forged in the Dark game about a spaceship crew trying to make ends meet under the iron fisted rule of the Galactic Hegemony. Work with the members of your crew to thrive desp...
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Secrets of Morocco$20.00Eldritch Explorations in the Ancient Kingdom This book provides players with a civil, geographical, cultural, political, and Mythos tour of Morocco during the 1920s and 1930s. Morocco will seem lik...
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Shibuyan Knights$24.00Shibuyan Knights is an Anime style RPG that lets you play adventures like some of your favorite Anime shows and movies. It ships with the steampunk, magical world of Shibuya, where everything w...
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Spelljammer: Adventures In Space (5E)$69.00SET SAIL FOR THE STARS!A thrilling space-based adventure setting for the world’s greatest roleplaying game.Spelljammer: Adventures in Space presents the Astral Plane as a Dungeons & Dragons ca...
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Star Trek Adv. Rules Digest$41.00These are the voyages of the starship enterprise, its five-year mission, to explore strange new worlds, seek out new life and new civilizations, to boldly go where no one has gone before! Star Trek...
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Star Trek Adventures RPG: Gamemaster's Guide$45.00THESE ARE THE VOYAGES. The Gamemaster’s Guide for the Star Trek Adventures roleplaying game presents a wealth of information for new or novice Star Trek gamemasters, as well as for experienced game...
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Star Trek Adventures RPG: Player's Guide$45.00SPACE, THE FINAL FRONTIER. The Player’s Guide for the Star Trek Adventures roleplaying game presents a wealth of information and advice for gamers new to Star Trek and to Star Trek Adventures, as w...
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Star Trek Adventures: Command Division Supplement$34.00COMMAND A STARSHIP. A HUNDRED DECISIONS A DAY, HUNDREDS OF LIVES, STAKED ON YOU MAKING EVERY ONE OF THEM RIGHT. The Command Division supplement provides Gamemasters and Players with a wealth of new...
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Star Trek Adventures: Core Rulebook$64.00Starfleet needs a new crew Welcome to your new assignment, Captain. Your continuing mission, to explore strange new worlds, seek out new life and new civilizations, to boldly go where no one has go...
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Star Trek Adventures: Klingon Empire Core Rulebook$54.00GLORY TO YOU AND YOUR HOUSE! “WE DO NOT FIGHT MERELY TO SPILL BLOOD, BUT TO ENRICH THE SPIRIT.” – EMPEROR KAHLESS II THE KLINGON EMPIRE core rulebook for the Star Trek Adventures roleplaying game t...
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Star Trek Adventures: The Federation-Klingon War$44.00The Federation-Klingon War Tactical Campaign expands upon the core Star Trek Adventures roleplaying game experience by providing a campaign that parallels the Klingon War story arc depicted in the ...
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Star Trek: Discovery (2256-2258) Campaign Guide$61.00DISCOVER YOUR DESTINY “And if there is a greater hand leading us into an uncertain future,I can only hope it guides us well.” – Michael Burnham The Star Trek: Discovery (2256-2258) Campaign Guide p...
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Starfinder Adventure Path #2: Temple of the Twelve (Dead Suns 2 of 6)$21.00Welcome to the Jungle Now members of the Starfinder Society and piloting their very own ship, the heroes head to the planet Castrovel, home of some of the best universities in the Pact Worlds, to r...
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Starfinder Adventure Path #3: Splintered Worlds (Dead Suns 3 of 6)$21.00To Live and Die on Eox Tracking the Cult of the Devourer, the heroes travel to the asteroid belt called the Diaspora, but they must face space pirates and other treacherous dangers of the asteroid ...
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Starfinder Adventure Path #4: The Ruined Clouds (Dead Suns 4 of 6)$21.00Dark Clouds Gather Still on the heels of the Devourer cult, the heroes head to a distant, uncharted star system, where they find the ruins of an ancient alien city floating in the atmosphere of a g...
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Starfinder Adventure Path #5: The Thirteenth Gate (Dead Suns 5 of 6)$21.00A Place in the Suns The heroes journey deeper into the Vast to find the Gate of Twelve Suns, an alien megastructure consisting of a dozen stars arranged in a perfect circle. However, members of the...
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Starfinder Adventure Path #6: Empire of Bones (Dead Suns 6 of 6)$21.00A Near-Death Experience The undead Corpse Fleet has appeared in orbit above the Gate of Twelve Suns, intent on seizing the ancient alien superweapon called the Stellar Degenerator. The heroes are m...
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Starfinder Adventure Path #7: The Reach of Empire (Against the Aeon Throne 1 of 3)$21.00Guerrillas in the Mist Hired to transport supplies to a fog-shrouded world in the Vast, the heroes discover that a small military force from the Azlanti Star Empire has invaded and occupied the Pac...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Davis Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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